Casting

Casting is a real-time composition for a single performer using the Microsoft Kinect and Kyma. The piece embodies both the programmatic and the magical use of the term. By giving form to gesture that conjures sound and visual elements, a body’s movement becomes intertwined with the visceral. The performer’s body ‘throws’ and controls sound, enabling the viewer to perceive sound as transfigured by motion. In this way, music becomes defined by the human mold of the performer and listener.

Get started on your own project! View and download simpleKinect, my open-source software for working with the Kinect and any OSC-enabled application.

Treason of Images

Brad Garner of Harmonic Laboratory asked for a visual component to his choreography for the 2012 (sub)Urban Projections digital arts festival. Originally a single Processing sketch, I split the video between two projectors in order to fit the venue, the top of a parking lot in Eugene, OR. The work explores male stereotypes, especially in dance, and the text augments these portrayals, which are often quick to be placed upon the male body.

Zero Crossing

Zero Crossing is a collaborative work by Harmonic Laboratory. The piece explores the relationships between moving bodies, real and perceived, and the line that exists at the junction of action.

Music was composed by Jon Bellona. Choreography by Brad Garner. Digital Projections by John Park. The piece was created, in part, for (sub)Urban Projections, a digital arts festival sponsored by the University of Oregon and the City of Eugene. The video performance is the premiere. Please wear headphones to take advantage of the full audio spectrum.

Pope Blackout (Noise Pop)

Pope Blackout is an indie-rock inspired outlet for electro-acoustic composer Jon Bellona. This three-song EP delves into emitting noise as art, and one can hear inspirations like My Bloody Valentine and Sonic Youth coming through the mix. When Jon is not modifying oscillators, the Pope is at the console.

Sound Pong

Sound Pong is a real-time performance composition written in Kyma and Max/MSP for an electronic ensemble. The eight channel piece was co-written by Jon Bellona and Jeremy Schropp for OEDO (Oregon Electronic Device Orchestra). The video is a recording of Feb. 27th, 2011 premiere. Performers: Jeremy Schropp, Jon Bellona, Nathan Asman, and Simon Hutchinson.

Download the Sound Pong source patches (Max, Kyma, and OSCulator). The zip file includes the audio files. @76 MB

Download the Open Source Wii interface (see alsoprojects#wiimote)@200 KB

Download the white paper documentation. @1.1 MB

Download the Sound Pong audio files. @72.3 MB

Human Chimes

Human Chimes transforms users into sound that bounce between other users inside the space. The sounds infer interaction with all other participants inside the space. Participants perceive themselves and others as transformed visual components projected onto the front wall as well as sonic formulations indicating where they are. As people move, the sounds move and change to show changing personal interactions. As more users enter the space, more sounds are layered upon the existing body. In this way, sound patterns, like our relationships with others, continuously evolve.

The social work dynamically tracking users’ locations in real time, transcoding participants as sounds that pan around the space according to the participants’ positions. Human Chimes enables users to create, control, and interact with sound and visuals in real time. The piece uses a multimedia experience to ignite our curiosity and deepen our playful attitude with the world around us.

The work was commissioned in part by the University of Oregon and the city of Eugene, Oregon. The work was presented as part of the (sub)Urban Projections film festival: Nov. 9, 2011.

                       

Graffiti

(sub)Urban Projections Film Festival wanted to include live projection bombing in downtown Eugene, OR, and I was commissioned to create an interactive installation that allows a user to paint graffiti upon any projected surface. The human interface uses TouchOSC on an iPad or iPhone, which drives my graffiti computer software. The work was presented each night of the (sub)Urban Projections festival: Nov. 9, 16, 23; 2011, the WhiteBox gallery in Portland, OR Dec. 10, 2011, and the second (sub)Urban Projections festival: Nov. 7, 11, 14 2012.