Precipitation 3

Precipitation 3 is one of a series of musical compositions written for 26 clock chimes as part of the sound art installation, Aqua•litative. With my Precipitation series, I treat the electromechanical structure as musical instrument, navigating through sound with the syntactical construction of code. Compositions played by the sculpture evoke precipitation data of California weather stations by cycling through bits of its data. These cycles create emergent sonic patterns in a continuously evolving play between density and rhythm. Movement flows as collapsing waves, additively striking a cybernetic balance between natural order and mechanic motion.

Aqua•litative is a kinetic installation that renders multiple data sets of California’s water history into a physical experience. The work correlates natural factors contributing to California’s water shortages, outlining the serpentine narrative of water through the translation of data into kinetic movement and acoustic sound.

Listen

Listen, for two performers, is about listening, or rather, not listening. The decay of the sound tracks the decay of the physical body– the vocal cords are shredded alongside the desire to be heard.

I wrote the piece thinking about the physical limits of the body and the mistranslation of communication. Given the current political climate, I may have been channeling more than just the idea of (not) listening.

Selector

Selector is a live audio-visual performance that uses algorithms to select between various sonic processes. Some of these processes include the selection of audio segments, rapidly skipping like a malfunctioning CD player. Each audio process triggers pulses of projected light. Selector combines the generative selection of audio with the selection of visual code in a tightly synchronized display of sound and light.

Cloche

Cloche are 3D printed objects instilled with movement data to create combinatorial structures of natural patterns. Motion capture technology was used to extract physical movement from its occurrence in the physical world, recording dynamic qualities like speed, direction, weight, and intensity. Moving back through the virtual filter to the physical world, movement data re-animates a different body– a multiplicitous arc in humans forms. The analog-digital-analog processes filters presence, stripping movement of some information and endowing it with others.

Like movement, sound traverses a similar filtering process. Recordings of 3D object printing, capturing the movement of a form’s creation, are processed digitally and re-amplified in the space. The sounds continue to be filtered by the shape and contour of our physical bodies and the acoustics of the room. The physical-virtual-physical translation process is both known and physical, and at the same time other and immaterial.

Jon Bellona, sound design
Brad Garner, movement design
John Park, movement capture, print, and visual design

Aqua•litative

Aqua•litative is a kinetic installation that renders multiple data sets related to California’s water history into movement and sound. The installation displays climatological data as a chronological narrative of water in the state by transforming water data into acoustic sounds (ringing of clock chimes) and physical movement (motors moving arms of balsa wood) shown in a gallery space. Precipitation data creates sonic patterns, analogous to rain droplets, in a continuously evolving play between density and rhythm.

Aqua•litative is by Jon Bellona, John Park, and John Reagan. http://aqualitative.org The installation is part of an Environmental Resilience and Sustainability Fellowship, funded in part by the Jefferson Trust and the University of Virginia Office of Graduate and Postdoctoral Affairs.

Aqua•litative installed at the Duke Gallery in Harrisonburg, VA
Aqua•litative installed at the Duke Gallery in Harrisonburg, VA
Arduino board layout for the installation.
Arduino board layout for the installation.