Category Archives: Composition

Hope Is The Thing

Hope is the thing with feathers is based loosely on a poem by Emily Dickinson. The poem floated by at a timely moment, and the flute contains many of the sonic qualities expressed.

Score of Hope is the thing with feathers.

“Hope” is the thing with feathers – (314)
BY EMILY DICKINSON

“Hope” is the thing with feathers –
That perches in the soul –
And sings the tune without the words –
And never stops – at all –

And sweetest – in the Gale – is heard –
And sore must be the storm –
That could abash the little Bird
That kept so many warm –

I’ve heard it in the chillest land –
And on the strangest Sea –
Yet – never – in Extremity,
It asked a crumb – of me.

Source: The Poems of Emily Dickinson Edited by R. W. Franklin (Harvard University Press, 1999)

Surfaces

Surfaces uses the walls of the room as the score. Each surface is a movement, and every performance may be 1-6 movements in length. The objective is to play, and sonically reconstruct, the environment the performers are currently within.

The video is Null Set performing in the Miller Gallery at Carnegie Mellon University on 10.04.2015 during their AfterSound exhibition, which featured works by John Cage, Paul DeMarinis, Caroline Record, Marina Rosenfeld, and others.

The image and recording below is the New Music Ensemble performing at The Bridge PAI in Charlottesville, VA, and thus the performance is a sonic construction of the surfaces of the venue. Here’s an image of the concert space (Mvt I is on left, Mvt II in back, Mvt III on right, Mvt IV up top, and Mvt V down below)

The Bridge PAI on 2014-11-01.
The Bridge PAI on 2014-11-01.

Surfaces score (pdf).

Margaret Guthman Musical Instrument Competition Finalist

This is a performance video of AUU (for eMersion wireless sensing) at the 2014 Margaret Guthman Musical Instrument Competition, held at Georgia Tech. I performed as a finalist representing Chet Udell’s eMersion wireless sensing system (unleashemotion.com/). The eMersion system is now commercially available. In this performance, the eMersion wireless sensors control both the sound synthesis (Kyma) and DMX stage lights in real time. No foot switches or third party help.

Thank you to Chet Udell for allowing me the opportunity to represent eMotion Technologies, playing some of my own music using the eMersion wireless sensing technology.

Youngman/Overholt

Youngman / Overholt is a piece for piano and electronics, written in honor of my grandmother, Betty Jane Youngman Overholt, who passed away in early 2013. BJ performed the accordion and piano from a young age and had perfect pitch. Although she become completely deaf the last 20 years of her life, she taught herself to read lips, and she could still play classic tunes on the piano perfectly from muscle memory. Sadly, because of her hearing, my grandmother never could listen to the music I wrote for her, even while alive. The electronics for Youngman / Overholt are based on a 2011 voice recording of BJ talking about her husband (my grandfather), David Overholt, while he was in the ICU several weeks before his death at age 90. They had been married for 68 years.

Dictation of BJ’s voice

“You know, the older you get I notice, you don’t have as many either. Uh, highs or lows. You don’t feel all that bad, but you don’t feel all that good…it…it… e..ev..everything it just, you know it used to be, “Oh my god—aahh”, and then, but now it’s just all kind of comes… I find that with me too.”

+ Download the score.

San Giovanni Elemosinario

San Giovanni Elemosinario is a music for film work that attempts to recreate a Venetian church through sound. Collaborating with architecture students studying in Venice, Italy, I received sketches of axonometric views, floor plans, column details, entrances, and other structural perspectives. Placing these sketches inside Iannix allowed cursors to trace the architectural renderings in real time. These cursors output data to Kyma, where mappings of data control oscillators, harmonic resonators, noise filters, as well as other acoustic treatments (panning, reverb, EQ, frequency shifts, etc.). While no impulse response was recorded, listening tests inside the church determined a ~3 second decay time, and helped influence the creation of spatial reverberation.


A huge thank you to Matthew Burtner and Anselmo Canfora, both of whom made the collaboration possible.
Video/Music: Jon Bellona
Drawing: Olivia Morgan, Alex Picciano

Great Speeches

Great Speeches is a computer music composition for any laptop ensemble (10+ performers). The work may be used with any bank of audio samples, but these samples should be generated from a famous/great speech. The work was intended to be used with speech material from famous speeches and to be performed on the anniversary of the greet speech or commemorative occasion of that individual or event. 

Great Speeches is based upon pseudo-random number recall. The many witnesses of a famous speech have various perspectives and vantage points of that event. The work attempts to magnetize these seemingly random perspectives into a new viewpoint through which we can hear. New words, ideas, and rhythms are generated through the synthesis of multiplicity. 

The recording documents a Oct. 30, 2013 performance of the UVa MICE ensemble with 100 players using only their laptops and laptop speakers.

Casting

Casting is a real-time composition for a single performer using the Microsoft Kinect and Kyma. The piece embodies both the programmatic and the magical use of the term. By giving form to gesture that conjures sound and visual elements, a body’s movement becomes intertwined with the visceral. The performer’s body ‘throws’ and controls sound, enabling the viewer to perceive sound as transfigured by motion. In this way, music becomes defined by the human mold of the performer and listener.

Get started on your own project! View and download simpleKinect, my open-source software for working with the Kinect and any OSC-enabled application.

Zero Crossing

Zero Crossing is a collaborative work by Harmonic Laboratory. The piece explores the relationships between moving bodies, real and perceived, and the line that exists at the junction of action.

Music was composed by Jon Bellona. Choreography by Brad Garner. Digital Projections by John Park. The piece was created, in part, for (sub)Urban Projections, a digital arts festival sponsored by the University of Oregon and the City of Eugene. The video performance is the premiere. Please wear headphones to take advantage of the full audio spectrum.

Sound Pong

Sound Pong is a real-time performance composition written in Kyma and Max/MSP for an electronic ensemble. The eight channel piece was co-written by Jon Bellona and Jeremy Schropp for OEDO (Oregon Electronic Device Orchestra). The video is a recording of Feb. 27th, 2011 premiere. Performers: Jeremy Schropp, Jon Bellona, Nathan Asman, and Simon Hutchinson.

Download the Sound Pong source patches (Max, Kyma, and OSCulator). The zip file includes the audio files. @76 MB

Download the Open Source Wii interface (see alsoprojects#wiimote)@200 KB

Download the white paper documentation. @1.1 MB

Download the Sound Pong audio files. @72.3 MB